A glossary for these browser games
- Skerry
- The metaphor for this desk: a small rock keeping four builds off the store mainland.
- Near-miss
- A scored brush with danger that does not end the run — common on Crow Cap and Floe Hop.
- Haul
- The upward phase in Frost Haul when the lure climbs and snags fish.
- Charge-jump
- Hold-to-power, release-to-leap, used by Lily Leap.
- Thin ice
- A floe that awards a landing bonus then sinks under the penguin.
- Combo
- A multiplier that climbs with clean hits and drops on waste or damage.
- Checked date
- The day the desk verified the builds; currently 3 November 2026.
- Play path
- URLs under
/play/[slug]/that host the HTML5 builds on this domain. - Verdict line
- One sentence in the ranking table describing why a build sits at its rank.
- Best for
- A short tag on each card naming the session shape the build rewards.
- Diary
- The article voice: dated entries instead of a marketing pitch.
- Shortlist
- Exactly four browser games on this pass — no filler entries.
- HUD
- The on-run overlay for score, mute and pause inside each build.
- Mission
- A tracked challenge inside a build, separate from the global high score.
- Aurora
- A timed scoring event on the ice-themed builds.